![]() ![]() Each Vitality point will add 10 HP, which is tied with clerics for the lowest benefit per point of all the classes (for comparison purposes: barbarians get 17 HP from each Vitality point which is the highest benefit per point of all the classes see Class Statistics for more info). Here you will be sacrificing one of your magic points to go into your Vitality to up the HP. This is usually the recommended build for players looking for mainly PvE gameplay. Also note that some bonuses which are very useful for wizards (like bonuses which make you cast your spells faster) do not appear on PDef jewelry. Low level wizards usually level so fast that they would outgrow their equipment before they had gathered enough coins to pay for upgraded equipment. But these methods wind up being very expensive if you want really good survivability and most people do not bother with the cost and effort until they reach a very high level. You can help your Physical Defense (PDef) by adding in special gems, by using armor with innate PDef bonuses, by wearing necklaces and belts which add to your PDef, and by refining your PDef ornaments. You can help your HP by adding in special gems, by refining your armors, and by using armor with innate HP bonuses. But be wary of a low HP pool as it will continue to be one of your greatest weaknesses. However some players argue that with a proper strategy this build can successfully be used in PvP because of its extremely high magic defense and attack. Player (PvP) setting such as Territory Wars or when faced with large amounts of mobs and physical AoE bosses. Environment (PvE) based since it lacks the HP to withstand much of the assault that one would be faced with in a large Player vs. Because of the 9 points that you're adding into your magic you will have a very large mana pool and should be able to nuke most mobs before they even get a chance to do more than one hit at you (ideally you'll be nuking them before they even touch you though). Now although these types of wizards will go down extremely fast from a physical attacker, when something gets up in their face they are a nuking powerhouse. Strength is only added to equip arcane armor and wield magic weapons. You'll notice here you are not adding any points whatsoever in to your Vitality so your Hit Point pool (HP) will be only as high as your base HP plus armor bonuses and buffs. You'll also find the lightning spells to be the only efficient way to apply damage to iron and steel constructs.This build is probably the "squishiest" build of all the 3 common builds for a wizard, especially at lower levels. Enemies with really high fortitude saves often have low reflex saves though so stuff like fireballs and lightning bolts work better instead. Some of the aforementioned spells target fortitude for example which makes them hard to use on a lot of enemies. To be honest it's nice to just carry around a heap of grimoires for various situations. The first fire spell that isn't to useful imo is wall of fire, since it has abysmal penetration, I only find it good for proccing combusting wounds, but I'm sure there are plenty of better ways to proc combusting wounds, like chill fog. When i don't mind a bit of heavy micro I'll start a round off with Eldritch aim then immediately use blood sacrifice so my first serious spell gets a powerlevel boost and a perception boost, plus as a blood sage I'll get enough wounds that way to use thunderous blows which helps my spells penetrate and do more damage too. For an early spell that really synergizes with blood mage take Concelhaut's corrosive siphon, it'll regenerate your health significantly so you can keep casting without a lot of team support, it works pretty well in combination with combusting wounds too. Set the game to pause when finishing a long spell cast so you can retarget the spell for best effect. Pretty much all the early fire spells are useful if you can line them up. ![]() That aside, you'll probably need access to a few defensive spells like spirit shield. Minor MIssiles are minor to say the least, I personally think waving a scepter at your enemy is better. ![]() What kind of spells would you say are the best choices to be trying to recast constantly? I’m only on level 4 with my Tactician/Blood Mage, so for me it’s been Chill Fog and Minoletta’s Minor Missiles so far. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |