The failure may or may not be immediately visible, e.g. This option applies a probabilistic failure model in which the chance for a component to fail grows with the degree of limit violation. realistic In reality, components do not necessarily fail immediately if used outside their design specs. hard Any limit violation immediately ends the simulation. Soft Limit violations are called out, but their violation has no consequences for aerodynamics or component failures. Dependent on the trajectory of the orbiter, there may or may not be sufficient time to redeem the situation. Where applicable, warnings when the state of the orbiter is getting dangerously close to a limit are called out in addition to a recommendation how to deal with the situation. The general philosophy on limit modeling is that they can be treated dependent on a user setting as 'soft', 'hard' and 'realistic'. The project contains code to simulate the various structural and aerodynamical limits as well as component failures based on sections 4 and 6 of the Space Shuttle crew manual. In the following, descriptions refer to the development version - the last stable or the release version may not have all features described. ascent, orbital insertion, de-orbit, entry, terminal area energy management and landing can be flown largely 'by the book', i.e. The authoritative source for procedures for trajectory management, instrumentation, limits and emergency procedures is the Space Shuttle Crew Operations Manual and currently a normal mission, i.e. The NASA technical reports server supplies a large base of wind tunnel and in-situ performance data of both the mated launch vehicle and the orbiter, and the aerodynamics of the simulated shuttle is based on these documents. In addition to the real avionics and control modes, the idea is also to provide various 'educational' modes and instruments in order to explore and appreciate certain aspects of a Shuttle mission more. While most of the time the real Shuttle is under the control of automatic guidance systems, there are fallback modes to control the spacecraft manually, the so-called CSS (control stick steering) modes, and it is these modes we primarily try to implement. The aim of the Shuttle Project is to create a highly realistic simulation of the capabilities of the Space Shuttle in FlightGear. 12.1 General Space knowledge and tutorials.12 Educational Links / Shuttle technical files.8.3 Nominal Operations Advanced Tutorial.5.2 Auxiliary Power Unit and Hydraulics System.4.7 Entry and touchdown structural and aerodynamical limits.4.4 A note on thruster efficiency in the atmosphere.4 Aerodynamics of the Space Shuttle Orbiter.3.4.3 Key mapping for RCS translation DAP.3.1 The Orbital Maneuvering System engines.2.6 Ascent structural and aerodynamical limits.2.3 A note on aerodynamics of the mated vehicle.The exhibit depicts the Space Shuttle Endeavour with theĬontrols and displays as they might appear 25 minutes after launch. The Endeavour panel photos include preflight guards and covers over some controls. Depicts the Space Shuttle panels with mechanical gauges, before they were upgraded to digital displays (theĬompare our Space Shuttle Flight Station exhibit at right with the NASA Space Shuttle Endeavour. More about our approach to creating exhibits with unprecedented realism and historical accuracy.)
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